![]() "Rendering edges of geometry in 4K native with multisampling antialiasing and the inner parts of polygons are upscaled from 1080P." Improved PSVR resolutionĦ0fps, better lighting and texture quality developers havent stated whether the 4K is native or achieved via checkerboard or other meansĭynamic resolution scaling to keep 60fps framerate, higher resolution textures, tesselation, better draw distanceģ360x1890 downscaled to 1080p for VR 120hzįull-complexity dynamic lighting in the cockpit, increased resolution of screen-space reflections.Higher poly count, higher resolution textures, more detail, more stable 30fps framerateĬhoice between 4K/30fps, 1080p/60, 1080p/30 w/ enhanced visuals. MSAA, higher render scales, better LOD, further draw distanceģ0fps, Highest quality PC textures from original game used. Higher render resolution (56% more total pixels), more fish per school and maintained or increased framerate. Released Titles Enhanced with PS Pro Support ![]() Supersampling refers to the process of rendering a higher-quality image and then scaling it down into a lower resolution (usually 1080p for PS4 Pro) while still providing an overall appearance of greater smoothness. A note about checkerboarding and supersampling: Checkering or checkerboarding refers to a graphical technique that increases detail and resolution while possibly reducing the potential load on the hardware in comparison to a straight 4K render by omitting some detail in a pattern that tricks the eye.
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